Following a taste of world peace thanks to Pokémon Go, it's beyond doubt that the creature-catching series stands as one of the most mainstream gaming titles around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The ongoing pandemonium around trading card values guarantees almost daily Pokemon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Even, unofficial Pokémon games go viral annually.
Yet in spite of that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These represent games that didn't get their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Relaxed Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
Given dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu